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Hide and Seek from Boredpanda |
This perhaps is as my far as I can recall the first
traditional game I learned. I remember
my older brother and sister used to hide so much that I almost can't find them.
But I came to love the game as it can easily be played.
From Wiki;
Hide-and-seek or hide-and-go-seek is a children's game in
which a number of players conceal themselves in the environment, to be found by
one or more seekers. The game is played by one player chosen at random
(designated as being "it") counting to a predetermined number while the
other players hide. After reaching the number, the player who is "it"
attempts to locate all concealed players. The game is an example of an oral
tradition, as it is commonly passed down by children to younger children.
The game can end in one of several ways depending on the
geographical location in which the players learned about the game originally,
and other cultural factors as well. In the most common variation of the game,
the player chosen as "it" locates all players, the player found last
is the winner and is chosen to be "it" in the next game. In other
versions, after the first player is caught or if no other players can be found
over a period of time, "it" calls out "Olly only oxen free"
(or "all outs, all in free" or many other variations) to signal the
other hiders to return to base for the next round. Some versions in eastern
Massachusetts, Base is referred to as "Ghouls" with players trying to
reach Ghouls safely without being caught. When reaching Ghouls, players would
call out "My Ghouls 1, 2, 3." In yet another version, when players
are caught, they help the "it" seek out others.
Different versions of the game are played around the world,
under a variety of names.[3] One derivative game is called
"Sardines", in which only one person hides and the others must find
them, hiding with them when they do so. The hiding places become progressively
more cramped, like sardines in a tin. The last person to find the hiding group
is the loser. A. M. Burrage calls this version of the game 'Smee' in his 1931 ghost
story of the same name.
In one variant, once all hiders have been located, the game
then becomes a game of tag where the "it" chases after all the other
players and the first person tagged becomes the "it".
In a second variant reserved for only the truly advanced
children's game participants, all players hiding may move from one location to
another to avoid being caught. To begin this version, the player being
designated as being "it" must first count to 20 and then sing their
ABCs before seeking out the hiding players.
A third variant inverts the game, and is also known as
"Ghost in the Graveyard". In it, the person who is "it"
(considered to be the ghost) hides. The rest of the participants remain at a
predetermined location known as "base" where they are safe from the
ghost. The participants close their eyes and begin slowly counting out the
clock hours (one o'clock, two o'clock, etc.) until they reach midnight, when
they cry out, "The Witching Hour!" Then rise and look for the ghost.
Once the person is found by one of the seekers, that seeker yells, "Ghost
in the Graveyard!" and all the participants race back to base. The ghost
attempts to catch one of them. If s/he does, then the person who is caught is
now the ghost and the game continues. If no one is caught, then the person
playing the ghost must continue in that role until s/he catches someone.
Children also play this game with playing not the object but
something else like when they want to hide from their parent’s wrong deeds.
Even grown-ups do play hide and seek mostly during paydays when their wives are
searching for their pay slips.